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Pingu

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It's pretty bare bones, but I like the concept as well as the effort put in to wire frame the two players. It's really interesting to see this part of the process. Keep it up, I think this will end up being a great finished work!

JoeSketchConcepts-NG responds:

Sooner or later, I will return to this project and get it finished. Just need to animate the characters themselves over the wire bodies. I even created a separate layer showing foot steps. Just to know where the characters are going to be next.

Interesting application of simple animation. I like how it cycles through the different colours to keep it interesting.

loberoso responds:

Thanks. I'm glad you didn't get bored.

Not bad! This has a good length, the fight progresses, and the animation is a decent stickman. The sounds went well with it, I liked that you varied the gunshots to keep it interesting. I can definitely tell there was a lot of effort put into this. Keep it up!

megamanx724 responds:

thank you very much

I personally don't mind the static background. You have the ripples when the water is interacted with. The grey/black tones of static/motion remind me of the old Looney Toons where a background would be a muted colour, and items which were interacted with were brighter. You missing a letter in "Ensuring" during the Principles of Animation card. Overall, fun short; I liked it!

Jenny-Jinya responds:

Thank you so much :)
Oh no, I've never seen that typo! Haha, Oops
as for the background, because it is my firsty with animate I wanted to focus on the character and not overwhelm or confuse myself with the background haha. I aprecciate the critique tho :)

Good quality animation, I see Gainax cut your budget too. I never made it that far in the series so i had to figure out the reference the slowpoke way. Nice voicework, maybe Funimation will hire you to have more than two VA's

Eno-Spi responds:

hehehe yeahhh

I don't think I've ever fallen down the rabbit hole like this after someone else broke wind. Maybe I'm hanging out in the wrong elevators? I liked the colour pallet and art style. The music fit really well with the animation. I wouldn't mind seeing the music artist credited at the end (Kevin Macleod - "Cut and Run", which is also an oddly fitting title to the track given the animation).

k7vin responds:

fuck i'd forgotten to post the music credits. I'll do that now, thanks man

It’s always nice to see good quality stick fights. It was smooth, and I enjoyed some of the foreground effects like the blades of grass at their feet. I wanted to also say great work on the blood effects!

ExtinctionGames responds:

Thank you. That blood took a bit of work, so it's nice to hear it's payed off

The sensible solution would be to have one get the bill this time because I'm sure the other one will make good on it "the next time". Except there never is a next time, is there Mark... you just... make a promise that we'll have beers again. And then you always have other plans...

...Oh. A review. Right. Nice art style, it was interesting to see the switch in their personalities displayed through the eyes. I especially like the awkward "waiting for machine to connect" segment, since that always seems to be the case when you just want to be gone.

LOTAC responds:

Cheers Pergrinus

Great short! I found liked the random sound effects to accent different moods (why is elephant always chaos?). I did find the "animated by" cold open credit a little out of place, because it was a sharp cut to black and felt like and end credits.

KeithGarces responds:

Thanks for the feedback! Definitely taking all of these solid notes into consideration.

Nice work! Interesting to have a contrast of colour in the "new world". As an aside, I found the squishing sound entirely unwholesome, so good work on the foley :)

FunCartoons responds:

Thanks for your review =)

I want buns of steel but also buns of cinnamon.

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