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Pingu

42 Game Reviews

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Took me a second to figure out the control, since it wasn't mentioned in the Author Comments or Title screen of the game. Everything seems to work as intended. I would suggest having a score card or something to work for (even for a time waster), since all you have to do is spam the space button to finish everything really quickly.

Nice interactive math game! I'm stuck at level 5, but that's just a reflection of my math skills I guess. I wouldn't mind some simple ambient music or similar to immerse me into the game a bit more.

Functional, mostly. All the commands respond as you said they would. Targets fall briefly when hit, but only if you were aiming at it when you held the trigger down. If you want to spray n pray, no targets respond. If you press and hold the trigger on sniper, the muzzle flash remains onscreen for as long as you hold the left mouse button.

Sound would be nice, but I'm assuming that was left out considering where it is in the dev phase. Keep at it, looks like a great start!

SharpShooter2468 responds:

i am new at action script , so it might take me a while to get this done

Nice puzzle game. The terrain is forgiving enough that you can get most of the way onto the moving platforms safely, but it lacks the element of danger: if you fall in you automatically respawn with no consequence. Everything you've done up to that point is exactly as it was instead of reset. I suggest that as a thing to improve upon.

The audio was nice, it had a bit of a gap in the playback to not be a full loop but I didn't find it bothered me. Nice work overall.

Fun game! It's interesting to have the angle of the bugs fighting back. The only negative point I feel I can bring up is the lack of audio. Also congrats on what is probably a record for "longest time spent Under Judgement" ;)

AcidMinds responds:

Thanks for playing Peregrinus! I`m sorry about the sound bug, I belelieve it is related to the some browser`s java permission or update. See if there are some java update to be done or any pop-ups to allow on the browser. If it doesn`t work, please contact me and I`ll try to fix the problem. I really intent you to have a good time playing this game.

Unfortunately I don't speak Dutch, so I'll review in English and hope it translates well. I liked the ambient sounds, as well as the fast fake talking during the instructions phase. The size of the game canvas could maybe be a little bigger to allow for a better view of the character. Good work!

I've enjoyed the heck out of this series, first for the spoof of famous art, but also for the massibe number of trophies. Good work!

Seems you can only have one projectile out at once, if you press to create a constant barrage the first one resets position to the ship. It also didn't have collision physics with the target, it hit dead on and nothing happened. The target remained, the projectile went offscreen. The ship was responsive to keyboard input, and could move in a full 360 without losing control. Keep at it, there's just a few things to fix to make it fully playable.

Everything in this is functional, which is good, but it lacks much else. There is no audio where there could be (dispensing sounds). I think what I'd suggest to bring this up to the next level would be to include a way to see how full the cup is/have it overflow, since from what I could tell I could have held the button indefinitely with no consequence.

There isn't much to this, but all the controls function as intended so it gets a bare pass. The battery life is long enough to have no concerns with lasting the night, and it's good programming to have it as it's own resource stat. Staring at the same green wall and two door frames for 3 minutes got bland quickly, maybe try something decorating the wall. As a way to distract the user from focusing, maybe have little effects or something pop up now and then to draw the eye away from the threat area.

Sound wise, the creaky door got monotonous and didn't quite have the ominous feel it should. Maybe a variety of sounds: squeaking floorboard, door, ghostly wind.

You have all the functional basics here, next thing is to take it a step further to really involve the user.

DaRealFM2 responds:

Thank you for your recommendations! I'm inspired by theMeatly (not story wise) to update every previous chapter with every new chapter release. I'll alert you of when Chapter 2 is under construction.

I want buns of steel but also buns of cinnamon.

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