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Pingu

23 Game Reviews w/ Response

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This is really fun! I definitely like the concept of having to reset the chain, but it's certainly a challenge trying to find the right gap in the attacks to do it. The sounds were really fitting (arcade pew) and everything seemed to work as it should. Good job!

PaperCookies responds:

Thank you so much! I'm glad you liked it all (and the pew!) :)

Works pretty well (written from "Love fidget" stage), I did notice the pre-loader pops up occasionally, both on loading a new fidget but also sometimes randomly while clicking. Everything else seems to be working well.

Functional, mostly. All the commands respond as you said they would. Targets fall briefly when hit, but only if you were aiming at it when you held the trigger down. If you want to spray n pray, no targets respond. If you press and hold the trigger on sniper, the muzzle flash remains onscreen for as long as you hold the left mouse button.

Sound would be nice, but I'm assuming that was left out considering where it is in the dev phase. Keep at it, looks like a great start!

SharpShooter2468 responds:

i am new at action script , so it might take me a while to get this done

Fun game! It's interesting to have the angle of the bugs fighting back. The only negative point I feel I can bring up is the lack of audio. Also congrats on what is probably a record for "longest time spent Under Judgement" ;)

AcidMinds responds:

Thanks for playing Peregrinus! I`m sorry about the sound bug, I belelieve it is related to the some browser`s java permission or update. See if there are some java update to be done or any pop-ups to allow on the browser. If it doesn`t work, please contact me and I`ll try to fix the problem. I really intent you to have a good time playing this game.

There isn't much to this, but all the controls function as intended so it gets a bare pass. The battery life is long enough to have no concerns with lasting the night, and it's good programming to have it as it's own resource stat. Staring at the same green wall and two door frames for 3 minutes got bland quickly, maybe try something decorating the wall. As a way to distract the user from focusing, maybe have little effects or something pop up now and then to draw the eye away from the threat area.

Sound wise, the creaky door got monotonous and didn't quite have the ominous feel it should. Maybe a variety of sounds: squeaking floorboard, door, ghostly wind.

You have all the functional basics here, next thing is to take it a step further to really involve the user.

DaRealFM2 responds:

Thank you for your recommendations! I'm inspired by theMeatly (not story wise) to update every previous chapter with every new chapter release. I'll alert you of when Chapter 2 is under construction.

Great game! I like the dialogue options, the music suits nicely, and the animation style is classic. I haven't check out the other games in the series yet, but I feel compelled to now.

Muja responds:

Thank you a lot, I'm really glad you liked it this much!
If you want to check the other games in the correct order, follow this:

1. Zombie Society - Dead Detective
2. ZS Dead Detective - Walls can bleed
3. ZS Dead Detective vs Nine Deaths Cat
4. ZS Dead Detective - Brain Drain
5. ZS Dead Detective - A cat's chance in hell
6. ZS Dead Detective - A curse in disguise

Thanks again!

A friend sent me this since it's that time of year. Despite how short the game is, I find it great. I like the simple animation style. The Soviet anthem is oddly fitting and a good reference to the perp's note after the real life incident.

Falcon responds:

Thanks!

This is a fun game!

Audio: The audio is upbeat, and the swatting/mosquito dying sounds are amusing.

Animation: simple clean background. Mosquitoes have flying animation and facial expression, not just static clipart. Well done.

Gameplay/suggestions: You can click endlessly without consequence, making it easy enough to get a score above 1000. Maybe as a challenge (in regular play or maybe on a difficulty setting) have another bug fly around that shouldn't be swatted and could lower the score. Maybe a bee or a butterfly?

For audio/gameplay improvement, it would be nice to see combos. Kill x number of mosquitoes with one swat results in a higher combo score and a rewarding sound.

Score submission and name registration worked the first time, but subsequent play-throughs show blank name for me, and won't display any player scores. I don't know if that's something on my end.

bsantostiago responds:

Many thanks for your suggestions for improvements. Surely I will take them into consideration for future improvements in the next version of the game! :)

Commands work, but it would be nice to have an enemy to use them on. I gave a shot at moving to the sides in the hopes it would act like a sidescroller. I think you have a good basis for a future game, so good luck on that!

Jaythan221 responds:

Thanks for the criticism, i have future plans for adding an enemy so ill let it happen.

Graphics are nice, controls work. I didn't have a respawn option (which pushed down my scoring). That aside I think you should keep on it for a full game!

YeYeP1Xel responds:

It is just demonstration, in a game the gameplay will be another:)

I want buns of steel but also buns of cinnamon.

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